Beat this one over at another Flash game site, and have been wanting to review it for some time.
Somewhat disappointed to see not only a lack of reviews and overall views for what is honestly a very good game. However, also somewhat disappointed that the developer has shown such a lack of support for his own, very ambitious project.
To start, it is a cross between Tower-Defense and a rapid-fire board game. You plant seeds, which grow into plants whose ultimate goal is the destruction of the EVIL CRYSTALS. I'm unsure how people like "playman5" down below me here are able to think this is a direct rip of Kingdom Rush. Considering that the monsters ARE NOT ON TRACKS, you are NOT BUILDING A VARIETY OF BUILDINGS, and in fact THERE ARE ONLY TWO KINDS OF CHARACTERS.
The gameplay doesn't grow stale and frustrating, in fact once you get the hang of it after beating the main missions...it's somewhat easy to collect the "special medals".
At the same time that this is a casual strategy game, it doesn't overwhelm the player with fourty-million dumb abilities, or redundant unit-leveling-into-other-units. The plants and crystals just grow, and it's about getting the advantage.
Game takes place on a tiled field, and as your plants grow they become more powerful. You can chain them together, pumping all their strength into one unit to push through enemy lines or lay a solid defense.
There are skills and ability upgrades, but they make sense and have a dramatic impact on the overall course of the game. To be honest, throughout the main missions I did not feel that I was going through repetitive levels in the same way I felt with games like "Kingdom Rush" or standard path-based Tower-defense games.
NOW! I have a major bone to pick with the developer. I beat this game, then I went back and got all the golden plants and trophies for every level. My reward? NOTHING! Not a victory screen or a cinematic, just the main map where I select another level....
out of 10....
Gfx - 9 (bright, descriptive, and fun)
sfx - 8 (reasonable variety, somewhat forgettable)
design - 9 (fresh gameplay, lack of closure)
gameplay - 9.5 (exciting, ambitious, refreshing)
Overall, it's always very nice to see a game that covers all it's bases. Upgrades are solid, the gameplay stays fresh, the concept is VERY original. As I said at the start, this is more like a rapid-fire, action-oriented board game than it is a run-of-the-mill Tower Defense. I think that by giving that genre, the developer didn't think it was anything special, even though this one definitely is.
I got all the in-game trophies, the only time I've ever gotten %100 on a game. Disappointed that there was no reward for that, so I don't recommend it.
HINTS & TIPS:
-Stick to the main core upgrades (HP-regen, attack-up, defense-up) at first.
-Don't waste time trying to get all the golden plants and trophies, waste of time.
-It's better to reset a level than try to beat it for an hour, get the jump early!
-All missions can be finished in under a minute.