is there only one ending to this game?
is there only one ending to this game?
Depends on when you return home. ;)
Okay, look, the game has some serious design flaws. I admit, I only played the first level, but here is a short list of suggestions for versioning:
-Upgraded a turret to max and then accidentally selling it with one more click sucks
-Why need so many damn turrets right off the bat?
-My turrets upgraded really weakly.
-I'm not giving you $5, and even if I wanted to I don't know how
-Green orbs aren't worth collecting at only 1 UP.
-There is no "quality" toggle, and UI is clunky in general
The entire time I played this I couldn't help but think that it was TOO familiar, as if it were either a stolen submission or a carbon copy. I understand the Author here also did make the game this one is based on, but the problem is this:
NO NOTICEABLE DIFFERENCE.
The graphics are the same, the layout seems the same, the gameplay is almost exactly the same...I really see absolutely nothing different about this than remembering playing the one it's based on.
There is definitely something wonderful underneath the many problems with this game, but it's not worth fighting through this for. I look forward to whatever the Authors do in the future, but this is fairly poor.
tnx. I`ll fix most of it. It is based on my other games - red storm, but new levels and stuff.
It's pretty cool, but slow-paced.
I don't think the stick-man enemies gel with the other assets...pretty decent FX, though.
level generation is pretty tight, and there are some interesting variation in obstacles. granted, there don't seem to be many of them, but they work alright.
i opted to play without sound, sorry. nothing against the game, but i just usually prefer to test without it. usually the volume is really loud, with cheap SFX...and there is rarely a seperate option to mute only the music or SFX, much less a slider. Here I unmuted for a second, hear a cheap Synth kick in and muted again.
physics are almost non-present. The helicopter eases through changes in direction, but this effect is sort of clunky in this instance. Would have liked consistency in upgrades, as in getting to decide when each is used. Being able to stack them in a queue would have been a nice touch, as well.
pacing is very slow, would have liked a gradual increase in how quickly you ascend the tower. this provides a great incentive as the player progresses.
additionally, there aren't hi-score tables so a hi-score is sort of a moot point here, which is most of the reward for playing anyway.
Had to play on low-quality with my 0.5 Ghz CPU, 0.5 GB RAM, and 500MB Video Card. I think this is a problem for a game that doesn't feature rich graphics or particularly deep math.
out of 10....
GFX - 6 (workable, but inconsistent)
SFX - N/A (did not review)
DESIGN - 6 (interesting concepts, but not pursued...little variation)
GAMEPLAY - 4 (Slow-pace, controls clunky, no hi-score)
Overall, I think the Author may have been a touch hasty in releasing this. Many features could have been improved upon in a fairly short time. There are interesting ideas, and the sparks of a great arcade Title are here. I would be thrilled to play a sequel.
Regardless of the short-comings, I still give this game...
THUMBS UP!
Thanks for the greatly detailed review. It does suck it needed to be played on low quality on your computer.
others have given enough critique, i don't need to insert my inane opinion here. But I will say that I stopped playing after the combat started, because that was when I realized this is the same game I played 20 years ago on my Nintendo.
There's a lot achieved here, but it's doing nothing new. That is the worst aspect of this game in my opinion. For most folks, it's a write-off...but for the Author, this is something to be really proud of. It's easy to TRY and do something like this, or to SAY that it's this or that...but in reality, it's incredible to think that 20 years after Final Fantasy we are now at a point where one person can do in a day what used to take 12 to do in a week.
Great work as a person achievement I think, but I really cannot review this with honesty.
I'm proud of how far we've come since beginning, although I definitely see your point that it isn't anything new. That was sort of my intention though, I wanted to recreate the feel of those old games before jumping into something more "out there".
Thanks for the feedback though, it's definitely something to take on board for future games.
I think the description is a bit misleading....unless of course you mean that if someone really likes cats and wants to see more pictures of them, that they'll apply all of their geography skills to see more pictures of cats.
out of 10...
GFX - 7 (very cute cats, hi-res quality, but crappy menus)
SFX - N/A (I have no soundcard)
DESIGN - 6 (cute idea, very earnest in its intent, but lacks real technique)
GAMEPLAY - 5 (very basic, not much challenge)
Overall, this constitutes a game in the fact hat it has losing conditions....incentive to keep playing, and a final goal. That aside, there isn't much "game" here to be had. I think it is also important for the Author to remember that %90 of everyone who plays this on NG, will be largely dissapointed...yet, somehow I think it was really quite nice, I thought it was cute..
Thank for you respond.
I'll make the next quiz tougher and the questions will be about cats.
a great game for fans of the Simpsons, and enemies of stupid Flanders. Doesn't take long (about 5 minutes), and even offers high score tables Compared to other "shooting gallery" style games, this one really stands out.
I liked the small touches, like destructable scenery, and the inclusion of a boss battle was a great choice. Adding medals shows that the Author cares about NG, which is great. Most shooting gallery games seem to miss the point, which is that a game should actually be fun. By using Simpsons characters, and putting care into the overall design, the game stays fresh and fun.
This is an example of where the Author appears to have gone the "extra mile", even including little stories before the start of every level. Very cool.
out of 10....
GFX - 7 (if not traced, characters look great...but colors seem a little off)
SFX - N/A (i have no soundcard)
DESIGN - 8 (a diversity of features, and some great touches)
GAMEPLAY - 8 (clever targets, interesting levels)
Overall, this game exceeds the definitions of its genre, expanding beyond the barebones features that make most shooting gallery games a real bore.
THUMBS UP!
Thank you very much for the detailed review! Glad you liked the boss battle and can see the time and effort put into creating such a game. Please let me know in particular which colours are a little off so I can fix them!
Randomly the monsters regenerate health. With the AK47, and a few good upgrades, I was unabe to kill one or two...or three, sometimes. Sory, not due to a lack of skill on MY PART.Granted, perhaps if I had the RPG and max upgrades on EVERYTHING, then I could have gotten farther in the game....but frankly, you don't have enough here to offer to keep my interest for long. And to asume you did would be juvenile.
I liked the gross-look of the monsters at first, but then it grew repetitive. When they all stacked up together because your math was cheap, it became less like fighting a group of zombies and more like fighting one SUPER zombie.
Upgrades need work, reloading the second-most powerful weapon shouldn't take so long. Bullets are also hard to see.
People are right, the game is broken, somehow. I still appreciated the diversity in upgrades, and the number of weapons available. Also the knife skill is neat, but not useful at all.
...also, how much of your trig did you copy-paste?
out of 10...
GFX - 3 (flat colors, awful gradiants, no real form)
SFX - N/A (no soundcard here)
DESIGN - 4 (points for effort, but lacks style)
GAMEPLAY - 1.5 (broken, poor math)
Overall, this is a game that seemed promising, but the Author failed to go the extra miles required to make this into something unforgettable.
Unfortunately...
THUMBS DOWN!
I didn't copy any of my trigonometry, this is just how I've learned to make one object move towards another one if you got the cordinates of them both.
At first, I thought this would be a bland and typical game that sucked its own ego off in the description/title, enough to infuriate everyone playing. It's also why I'm going to return to writing reviews this way.
GFX - 3 (c'mon, dude, at least learn your color wheel or use some sprites)
SFX - 7 (decent music, could have used better sound fx)
Design - 7 (clever levels, and a sense of the intent to have fun is present)
Gameplay - 5 (little reward, no hi-scores, poor col. detect)
overall, this game is aggravating mostly due to the author stopping short of what this could have been. A sequel might be great with actual graphics, a hi-score table, and better collision detection. As is, very loose...looks like a developers screen when he's testing features. However, the menus were well thought out, and I appreciated the different play modes offered.
And so....
thumbs up!
Thanks for the feedback, I can agree with some points. I do have plans for a sequel, we'll see how long it takes me to get it done. Thanks for taking your time to play it and giving an in-depth review of it.
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