"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 34, Male

Earth Inhabitant

yo momma's house

Convincingly Human

Joined on 5/31/12

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3,020 / 3,210
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Vote Power:
5.90 votes
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Police Sergeant
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Latest Art


Recent Game Medals

10,365 Points

Sprinkle of Snow 10 Points

Reach the first layer of snow.

Give it a chance! 5 Points

Complete the tutorial.

Nightcrawler II 10 Points

Get to stage 10

Nightcrawler I 5 Points

Get to stage 5

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Trying to Learn! 10 Points

Watch this Tutorial!

Infinite Space 5 Points

Build the Storehouse.

Shelter 5 Points

Build the Hut.

A Winner is You 25 Points

Defeat the boss and win the game!

Victory 10 Points

Win your first battle

Latest Playlists

Latest Shared Creations


Added to pumpkins for Carve n' Share Oct 21, 2013.

My Pumpkin

Added to pumpkins for Carve n' Share Oct 21, 2013.

King Krunchy

Added to bosses for Cathode Raybots Feb 9, 2013.

Mr. Bit

Added to bosses for Cathode Raybots Feb 8, 2013.


Added to faces for Cathode Raybots Feb 8, 2013.

King Krunchi 1

Added to bosses for Cathode Raybots Feb 8, 2013.

Latest News


This is currently in progress. So far the engine is much nicer, there is a "gliding" problem. By which I mean that the ball will roll through a number of bricks without stopping. I don't care to fix it. %90 of the engine is twice as solid as the first game.

I suppose the next question is, how many levels? I want to aim for 100 this time, but knowing how much stress it put on my antique 1.5ghz processor with 50 levels, I'm not sure that's a great idea. Maybe another 50 levels is enough? 

Hentai Breakout hasn't even cleared the portal yet, with just under 300 views as of this writing. Already I'm working on the sequel, born out of realizing how much nicer I could have made the physics engine.

I adore hentai. To me.....it's not pornography. It's just art. The first review for the first game said "this is nothing but spam" and the User gave me a rating of zero stars and presumedly voted 0 as well. That kinda hurty-hurt. 

To end on a positive note, I'm already excited for the sequel. I know it will outdo the first, it's just a matter of how much am I willing to invest? The first game took about 3 days of sleeplessness and fretting. I designed 50 levels by hand, and for the life of me couldn't figure out how to post high scores to a table or save a Players game. Instead a shortcut to the end of the game is in the title screen, in the upper-right corner.

The demo for the original netted nearly 7,000 views.....more than any project I've worked on before. The actual game however, isn't appearing to fare so well. I'm going to get some sleep and take another look in the morning. The demo has been online for 5 days, while the full version less than 6 hours. It's about to clear the portal. 

I'm still excited.