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PoisonHeart

516 Game Reviews

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First off, I really love the graphics. i think they're really engaging and colorful. The intro sequence where you have to drive the cruiser is cool because I enjoyed the sliding camera-style, hitting pedestrians, and the handling of the car. The buildings rolling by were really convincing, too.
However, I have to say that I thought that part may have been too long. I really began to wonder if the description was a gag and this was all there was to the game.
However, once the donut-catching sequence began I have to say I was sort of disappointed after such a cool playable intro, and didn't stick around long after realizing that there probably weren't any power-ups and that this might be the whole game.

out of 10...

gfx - 10 (really engaging illustrations and animations)
sfx - 8.5 (bright sfx and good music)
design - 8 (great intro, fun concept)
gameplay - 7 (not much depth overall)

overall, a fun game that may take up about 20 minutes of the players time. Which is probably perfect for a flash game, I just would have liked to see more flexible controls and deeper gameplay mechanics.

You could add more animations, some enemies, moar levels, better collision detection, some sfx, upgrades, and also probably should have just uploaded this to your dumping grounds since it's like %5 complete.

Ha! Very clever, sir/madame, very clever indeed.

Reall a very good game with unique graphics and great pacing. I like the power-ups, and the basis of history makes it all the more interesting. I think that the levels may last too long, however, I think the timer could be shorter to fix this. Also, hi-score tables don't appear to work.

out of 10...
gfx - 8.5 (really unique)
sfx - N/A (I have no soundcard)
design - 7 (timer too long, broken hi-score table)
gameplay - 8 (fun, fast paced)

overall, I think that this is a cool game with some neat features. I think the graphics could have fallen apart, but their application was very good. I am interested to see how you apply your style to other games!

Pretty cool game, awesome presentation, and upbeat sountrack/sfx. It does seem like the puzzles are somewhat linear in their solutions, but then again I'm not really good at puzzle games. Really great and unique idea, tho!

out of 10...
gfx - 9.5 (slick, convincing textures)
sfx - 9 (upbeat music)
design - 8.5 (becomes complex quickly)
gameplay - 8.5 (unique physics)

overall, this is a unique game with great programming, graphics, sound, and design. Not sure what else to say about it, in terms of critique, other than repeat that maybe some of the puzzles seem to have very linear solutions without much creativity open to the player.

Pretty cool idea, I like how it displays stats at the end ("x million lifeforms killed"), I also really like the trail effects on the sun. Could have used more detailed instructions and a tighter handle on the sun itself in terms of controls. Also, the delay on the laser seems a bit long. One cool thing I like is that you disabled the right-click menu in order to use it as the "fire" button, which is something I personally have never seen anyone do. Would actually love it if you could PM me with more details on that.

out of 10...
gfx - 6 (cool sun trail effects, poor background)
sfx - 5 (fairly bland, could have used music)
design - 7 (interesting concept, incredible filesize)
gameplay - 6 (loose controls, not great depth of content)

overall, I think it is difficult to judge this fairly because it was made for the 48-hour contest. I suppose that under those circumstances, this is actually quite a good game.

I think that there are some cool things here, in spite of the title "Boring Blocks" which is actually kinda funny in its own way. I like that there is some easing on the jump, and that it plays a sound effect when you land.
Something's a little off with the collision detection though, but not really a big deal. For example, when the player is standing on a ledge, they can pretty much move their character to the very edge of a platform before falling off, which doesn't provide for a convincing set of physics. If this were a drawing of a brave adventurer or whatever, maybe they would swing their arms wildy backwards if standing that close to the edge of a platform.

did you use a lot of "if(_root.mc.hitTest(_root.mc)"? I think that you should work on what the player mc does if it hits the bottom of a floating platform, because having it pop on top is okay for now but for more advanced graphics it may look awkward.

Good luck to you!

This is what I get:

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nginx/1.2.4

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 35, Male

Earth Inhabitant

yo momma's house

Convincingly Human

Joined on 5/31/12

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