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PoisonHeart

516 Game Reviews

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I think that the programming here is very solid, but the controls make me cringe and are somewhat disorienting. That may put off a lot of players. Great song choice, though. Good use of colors and convincing design of 3-D space.

out of 10...
gfx - 8 (yes, it's basic but easy on the eyes)
sfx - 10 (perfect song choice)
design - 8 (killer programming, good 3D space)
gameplay - 5 (confusing controls for casual gamers)

overall, I think that your programming shows a lot of promise but the controls are too unwieldy for me and after 5 minutes of playing I gave up.

Obi2Kenoby responds:

Thanks for the feedback.
About the programming, it took me waaay more hours of coding than I originally intended to do :)

Pretty simple game with some neat additions, like the variety of enemies and health system. However, I thought it was too easy (beaten in one try), and that some of the upgrades like the magnet could have been stronger or lasted longer. Also, there isn't really a good sense of speed here, considering that he is falling through space.

out of 10...

gfx - 7.5 (good, but player character is somewhat twitchy)
sfx - 4 (fairly boring ambient sound and sfx)
design - 6.5 (interesting design, but somewhat slow in pacing)
gameplay - 5 (too easy, no feeling of speed)

overall, this game is interesting and funny but somewhat slow. I think most people will probably play it all the way through, though.

I think the idea is very solid and that the 8-bit style works very well here. However, these kind of "one-button" games put me off due to the wear on my keyboard that they encourage. I like the variety of events to choose from, however.

out of 10...
gfx - 8 (8-bit style works well here)
sfx - 0 (no sound?!)
design - 7 (somewhat excessive difficulty options)
gameplay - 5 (too much of a keyboard buster)

overall, I think this is a good enough game that could have relied on different controls in a way that wouldn't put my hardware at risk.

Pretty good game, but I think some of the interface and collision detection could use some tweaks. For example: the pumpkins seem to hit the hand too soon and may be a bit too difficult to kill. I really like the look of the backdrop and the skeletons, how they upgrade to umbrellas and whatnot. However, there appears to be no health-bar. I really like the concept, though...I think it's a cool idea to drop your "weapon" on the baddies.

out of 10...
gfx - 8 (cool skeletons)
sfx - 6.5 (somewhat plain sound fx and music)
design - 7 (nice upgrades but confusing interface)
gameplay - 6 (fun enough at first, gets dull quick)

overall, this is a great Halloween game with some really cool elements that may put players off due to somewhat confusing presentation.

Great grade of increasing difficulty and good "edutainment" game. I think that many will be tricked into not realizing this is actually a learning game, but I think that it's most effective application would be in a classroom. It is timely enough for Halloween, and any savvy science or math teacher should try it with their class.

gfx - 7 (workable, but not great)
sfx - 9.5 (cool song, reminds me of Dawn of the Dead)
design - 8 (solid, but nothing we haven't seen already)
gameplay - 8.5 (very good, made me want to keep playing)

overall, this is a good game where the objects have a good weight to them and the addition of a rotation buttons makes for more dynamic gameplay.

I have to say that this is the most advanced 3D I've seen in a flash game in a long time. However, due to poor controls, interface, and numerous glitches and bugs I was almost immediately turned off.

out of 10...
gfx - 7.5 (great, but many weird glitches)
sfx - N/A (I have no soundcard)
design - 6.5 (relatively boring interface, many bugs)
gameplay - 3.5 (loose controls and boring battles)

overall, this definitely needs a lot of wrok but the 3D engine here is very interesting and I wish you luck on future projects!

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 35, Male

Earth Inhabitant

yo momma's house

Convincingly Human

Joined on 5/31/12

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