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PoisonHeart

516 Game Reviews

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Pretty decent game, I just think that some areas could have been improved, which you already know. The slicing mechanic is really cool, love the level of gore here. However, when you have to cut more than once, and most attacks are unavoidable by the time you've taken that first shot, it makes for one hell of a moot point.
I like the idea, and I really like the straightforward design that even includes a little character customization.

out of 10...
gfx - 8.5 (very convincing Madness-style)
sfx - N/A (I have no soundcard)
design - 8.5 (great menus)
gameplay - 6 (takes too long to get a kill)

overall, this is a great idea that's "cut" short (ho ho ho) by the fact that it takes more than one good slice to kill enemies. I would recommend: more enemies, less cuts.

Honestly not very fun, and most upgrades are somewhat boring. I like the graphics, and I like the level design. I really don't like how fast the fall for Mr. Green is, makes it somewhat overly-difficult to land a solid jump, or even predict them. Again, the upgrades really only serve as multipliers, mostly for points from specific pickups.
I also hate how often you have to switch between mouse and keyboard for menu's and things. Should stick to one or the other...also would have liked more flexible controls, even just support of WASD for people with larger hands like mine. As is, controls feel very cramped.
The AMOUNT of upgrades is cool, and this seems like a really tenacious game. The controls are just a pain in the butt, and the scope of content here is very...narrow. Still, enjoyable enough for a little while.
Many of the obstacles feel pointless or unavoidable, things don't really have a solid -UMPH- kind of weight that we expect from pixel-games these days.

out of 10...

gfx - 8 (cool pixel-world)
sfx - N/A (I have no soundcard)
design - 7 (expensive/mediocre upgrades, annoying interfacing)
gameplay - 6 (cramped, unsteady controls)

overall, this is a visually-lush game that may fall short in many areas, but probably also has a good amount of adventuring and platforming to offer the player.

Dude, badass that you are constantly updating it.

This is really a game where the little things count, and they are great. The music adds a manic sort of pacing, and the simple approach to physics combined with great animation and overall graphics makes for an awesome Halloween game!
I love the detail in the clouds at the bottom, the way the pumpkins explode, and the theme of tossing rotten apples at pumpkins. Perhaps...maybe...the music could have had more than one song, or just been somewhat longer. Perhaps it could have used better sound effects as well...would have liked to see more than an intrinsic reward for getting 3 stars on levels.

out of 10...
gfx - 9 (cool animations, warm colors)
sfx - 8.5 (killer song, just gets slightly annoying)
design - 9 (great approach, awesome theming)
gameplay - 8 (simple yes, but a blast)

overall, this is a quick game that anyone could beat in about 10-15 minutes...if they didn't care about level stars...which to be honest there isn't much incentive for. Otherwise, a highly recommended Halloween game!!!

Hey, thank you for broadening the spectrum of resources available to people starting out with Flash, but one great feature of AS3 is it's extremely fluid OOP structuring and this really reads more like an AS2 tutorial compilation.
Everything is very clumped together here, with little explanation as to what any of this code actually means, encouraging people to copy and paste. Wait, they can't because you wrote this all in static text fields so people just have to PRAY they got the code right, because they can neither understand the structure or copy-paste to ensure accuracy.
I am unclear as to your logic in this respect, because I think it is more likely that someone who DOES copy-paste your code would study it as opposed to trying to just plug it in everywhere it seems fit. And even if they do, then at least they've got the first sparks of wanting to learn.

The way you've arranged this may not only corrupt peoples level of self-confidence after finding they neither understand what they've copied or finding that it just plain doesn't work because they missed a bracket they didn't know they needed or for what.

I'm not trying to tear you a new one, or rag on you, but I think that this may prove to do more harm than good in it's current state.

So...to summarize, I think you should convert all "static" texts to "dynamic", go into greater detail (by which I mean actually explain your code, even via //comments), and give people a real foundation on which to build. Reduce the number of topics covered, or just expand on them, because frankly this looks like a really lazy tutorial.

vSmashv responds:

All the code is input text, but you are very right, it was more of a design choice and my laziness that it turned out the way it did, I had grand plans but the 1 frame per topic really limited me in explaining the processes of what is actually going on, thats one reason i included the link to video tutorials for further explaination, however those arent that great either i must admit. When it comes down to it, i did it to inspire people rather than to teach them EVERYTHING, I realize there was important things I missed but I hope people see enough that they want to grab other resources to really learn. Anyway, thanks for the review

Pretty cool...but it basically feels a lot like Warcraft Lite. There isn't a whole lot to set this game aside from others like it. RTS games really need dynamic mechanics and great story to drive them forward. Without these things, I think they can come off as very bland. Not to say this is, no...it's pretty solid as an RTS. It just lacks something to make it really unique.
To be honest, this looked interesting because I thought I would command a zombie army, not fight one. The former would have been more interesting, IMO.

out of 10...
sfx - 9 (catchy, funky tune and sfx)
gfx - 6 (not bad, could use improvement)
design - 7 (good design, just not unique enough)
gameplay - 6 (left feeling very stale)

overall, this is a good game for anyone who's looking to just have some fun and not worry about redundant history or anything. it also has zombies, which makes it more fun!

kor6k responds:

Thanks for the feedback! If the game works, I will make a seqel where you will command zombie army ;)

Very ghoulish game! You were right, definitely needs lights off and fullscreen. Thank you for making a toggle for that. Also, thanks for making such a spooky game! I will say that I found myself getting sort of lost, but then again I'm terrible at maze games. But even still, perhaps a mini-map would have been helpful? I'm impressed by the size and fluidity of the map, however.
I love how freaky the sound effects and ambient music is. The weird random screams, buzzings, and synth really remind me of those spooky Halloween tapes we used to get to answer the door with spooky sounds for trick or treaters.

out of 10...
gfx - 7 (really great atmosphere, but not drawings)
sfx - 10 (it's still playing in the background and scaring the hell out of me)
design - 8.5 (great design, but could use mini-map)
gameplay - 8 (very enthralling game, in spite of simple design)

overall, this is a heart-racing game that really makes you want to get that next lamp lit ASAP...cause you just never know what's around the corner. This game takes advantage of "the little things", which are often overlooked in many games.

Nice to see this made it to Newgrounds! I thought it was a really fun game, with solid graphics, and well-balanced weapons. However, it lacks certain features that I think many people would have found useful. Simple stuff like the game remembering your targeting preferences, or not making players wait/train/wait/freebattle in between tournaments/tournament rounds.
I'm not going to say much, because the reviews will pour in soon, and I'm sure you'll get plenty of feedback there.

out of 10...
gfx - 8 (very good retro-style)
sfx - 9 (exciting, well-composed techno)
design - 8 (tenacious but may lack features)
gameplay - 7.5 (may get pretty repetitive)

overall, this is an excellent, quality title that deserves to win awards in many different areas. Would have liked to see more varied mech-designs, however.

A really atmospheric game that puts you in the Halloween spirit! I like the upgrades system, the song choice (very whimsical/spooky), and the graphics. The zombie is very funny, and i like how he changes with the upgrades he gets.
However, I found that the catapult strength meter was too hard to get a "perfect", but after awhile i got the hang of it. Also, after 30 minutes of playing this game, I find it wayyy too long. I definitely think some of the upgrades should have been given more strength. especially "equipment" and catapult strength.

out of 10...
gfx - 9 (great spooky look, cool brains)
sfx - 10 (perfect halloween song)
design - 7.5 (upgrades could be stronger)
gameplay - 8 (very fun, but may be too long)

Overall, this is a great game in Halloween spirit, and should definitely get front-page as such. These "how high can you climb?" games are awesome because you can play it for 30 minutes like i did and not even realize it.

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 35, Male

Earth Inhabitant

yo momma's house

Convincingly Human

Joined on 5/31/12

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