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PoisonHeart

516 Game Reviews

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5 reviews are hidden due to your filters.

not a terrible idea...veryu useful as a primer of cliff-notes for enterprising Internet-People *shudder*...

However, has the Author done these things, can they be proven successful? Treasure Trooper tried to grab my arm on the way out while shoving a form in my face, and if that were a place of business in real life I'd be pretty sketched out.

Nonetheless, it is probably not an invasive identity-stealing malware-trap...if you are willing to do some Googling, I'm sure you'd find out one way or another. I wouldn't really recommend to the Author that they suggest things to people like that aforementioned site without some kind of disclaimer.

Given that the Author is a respectable member of NG, I don't think they're out to get anyone.
But the naive hand is the one that strays a blade into the other. Yes, all we wanted was to cut carrots into slices, but now instead we have stitches and a trip to the hospital.

The other suggestions here in the tutorial are great jumping points. However, anyone who is pretty serious about monetization probably has a commercial-grade product to bring, or at least one that is of reasonable effort and finished. We're all amateurs here, in the business of life, after all.

But if monetization is a priority before the meat of the content, then there is a certain kind of cheapening of the device. Which will probably spell the end of Internet-based business eventually...visiting advertisements are more and more becoming an act of "charity" from Users to support sites. I've seen more than a few Users here on NG complain about mysterious "blank spaces" or "black boxes", only to find they've had adblock stopping Newgrounds from even having a chance to earn any revenue as a result of ads even displaying at all. Then being baraged by "Wizards 101" for every crappy demo and half-baked stickman cartoon has desensitized Users to the products being advertised, or rather worse: Users are desensitized to the vehicle.

Do you check out lame "Wizards 101" or "Huggies Diaper" ads because you are genuinely interested in those things every five minutes when you navigate to the next NG submission...or are you just being nice?

Finally, there are many nuances and careful points to consider when preparing monetize content online. As there are many dangers in supplying lightly-invasive websites with a moderate amount of personal information.

If the Author wants to start a dialogue, here, that might be very interesting. If a reply to this comment feels appropriate, then that's one more for the fire.

Basically, my only criticism is that I feel other members of the Audience will be lured into a potentially false sense of security, as no attempt has been really made here to protect them. The Author vouches for the Monetization tools and Rev-Gen sites, but the risks are not made clear.

Mike Shadow: I Paid For It was pretty much this same game....but as others have said, better. Almost to a tee, really. I was sort of disappointed that this turned out to be a more slowly-paced clone of it than a really cool action/arcade game.

very disjointed control-timing...cheaply animated...I would be all for this, except it is Mike Shadow: I Paid For It.

In light of how great that game was, and how well put together this one isn't in comparison....it should be expected that the rating will suffer. Unless nobody notices.

I recommend other Players play Mike Shadow: I Paid For It here on Newgrounds to draw their own conclusions: http://www.newgrounds.com/portal/view /572865

Seriously lacks content. Nothing happens when enemies are destroyed, they just keep coming. The concept was more interesting than the game. Robot auto-shoots...sometimes he randomly doesn't die, hard to jump from platform to platform.

Eh....just not enough here , man.

i think it's pretty cute, a good style, and a cool concept...but there doesn't look like any way to tell which bushes have monsters.

gio-m responds:

Thanks :) and no there is no way of knowing if there is a person in the bushes or not. The idea was to build a nice peaceful atmosphere which then grows into a sense of anxiety. Much like how the great out doors is fun till you realize there are lots of dangerous animals out there. I think i may have been a little off on my joke :). Thanks again for the feedback. You did give me a great idea to add upgrades in the next game. Like rocks or sticks a player can us to scare off the people. ;)

I actually played this for a while, and it's not bad. I won't lie, it didn't really feel like a full game....the fact that I found myself running a giant lemonade stand more than a theme park made for some unfun times. Then when I realized one of the goals was to collect $200,000 cash, I quit.

I tried, and a game like this really shouldn't be so exhausting. Fatigue set in around 150 guests, and I was already thinking about playing my Xbox.

I like the minimal style, but too many rough edges here just didn't make the game feel very fun by the end.

AntiJcup responds:

Thanks for trying it out :) I appreciate the feedback, i will try and learn from it.

Awesome! Great style, it kept me playing until the end. There was something really compelling about solving the challenges. It was the first physics-based game I could beat without looking up the walkthrough for a cheap level.

I'm really glad to have played a game like this with real style that I could win.

is there only one ending to this game?

molkman responds:

Depends on when you return home. ;)

well i have definitely enjoyed this, but man...why is my truck so slow? it also controls like a hockey puck. this is pretty cool, though, haven't seen a nice 3D game in some time. more and more they are starting to impress and showcase. is this Unity engine? or from scratch with stage 3D?

out of 10...

GFX - 7 (not bad for 3D, but plain textures)
SFX - 5 (crowd sounds nice touch, but no music to rev me up)
DESIGN - 7 (hard to judge depending on if engine if prefab)
GAMEPLAY - 4 (poor controls, ai is not smart, not much here)

overall, while this is a cool demonstration of the future application of 3D for online games....this one is not all that. I respect the work that went into it, but the game itself is pretty lacking to be honest.

oh man....well, a neat experiment in its way, but still....very boring. I don't think it is a strategy game, doesn't seem that the computer ever changes....and you end up just guessing at what the right combination of units will be to win.

oops, starting to write "crappy" review, leaving now.

well....its no resident evil.

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 34, Male

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yo momma's house

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Joined on 5/31/12

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