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PoisonHeart

516 Game Reviews

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so wait, it's a game about being a suicide bomber? boooo

shame! triple town clone, very disappointed.

would have been more interested in a new puzzle game.

i guess it takes a lot for a game made in stencyl to really stand out. it's hard, with the limited library of graphics and mechanics. and honestly, i can't help but feel like i pretty much played more than a few games that looked absolutely exactly like this.

there is nothing here but a half-hearted attempt at about half of a level. i don't know what to say about these kind of games, anymore. not to be harsh to the Author.

this might be cool if it worked and had instructions.

The game is just....cool! It's a lot of fun, everyone can get into it, and it leaves a lasting impression. Sheer style of design won me, here. Can be beaten in about 10-15 minutes, and still feels meaty.

Okay...well, it plays like a card game more than anything. I enjoyed it, although there was some tedium found in a lack of great difficulty scaling. The game was easy enough, but also really fun.

I don't think I would go back to replay it again with a different class, and I suspect that a few folks will be disappointed that this isn't an Action game. However, this is a game for everyone. Everyone can get it, everyone can beat it. I love that! The variety of playable characters means you can find one you like.

There were small things here or there, I would have really liked to see more enemies. I did not understand why there were so few (6?), while there were nearly four times as many playable characters.

The storyline was sort of trite...it's conclusion felt somewhat rushed. Many times I found myself wishing that more complex algorithms were written for the randomized math. It's not balanced.

Nearly half of my tower, if not most, was consumed by the shop-keeper, who was usually selling things I couldn't afford. The Veteran I ran into twice in a row....and the shop-keep several times. With 300 floors, I never found myself with more than 40 gold.

i'm sort of intimidated doing this style of review for these Authors, but it's a full-featured game, so I'll have to.

out of 10....

gfx - 8 (great style, original designs)
sfx - 9 (awesome tracks, good sfx)
design - 7.5 (a few strange choices)
gameplay - 7.0 (inconsistent, but fun)

overall, this is a great game that hits a lot of good points. it has its' flaws, but I think a sequel would be great. More interactivity, better math, and a greater diversity in the design would be great. Gameplay is simple, and doesn't need to be elaborated on...really this game just needs tighter math, more enemies, and a stronger ending.

Other than, a great 15 minutes of fun!

great design, good style, and solid but simple graphics.

i haven't felt like writing a real review for a game in a long time, but this one is pretty filled in. Author response to the review makes a big difference to me.

First, I think the low ratings are due to personal preference. and then there is the matter of the casual gamer who doesn't realize you can light up the area with the gun. an in-game tutorial could have been short and sweet, but without it many won't read the instructions. i personally know that i dont play games to read instructions, i follow enough of them at work, yknowhadimsayin?!

The design works great, though, and the option to customize character is cool. to be honest, the choices in themselves weren't "all that" but I still dug it. many cool little physics at work here, and this game is "more than meets the eye".

I would really reccomend that now might be the perfect time for the Author to really work hard at his drawing skills, because many of the sillouhettes just didn't hold.

I admit, the content in itself didn't really hold my interest for too long, but it's interesting to think of how this could develop. Different guns, hell UPGRADES would be great. Give me a little rapel wire or something, give me a way to kill the enemies, and not just in a bland "one-shot kills" way.

My producers are telling me it's time to wrap up this review, so as a final topic I think that while I do appreciate the monochromatic colors, there is something....missing, there. And also, some of the level designs are too steep too fast. The difficulty curve is just not level.

out of 10...

gfx - 6 (good style, but tooo much ambiguous shape)
sfx - N/A (no soundcard here)
design - 8 (great features, simple UI)
gameplay - 7 (frustrating, but still keen)

overall, while there are some rough edges here and there this is a great game to pass a few minutes. there is a challenge present, and this game has heart. highly recommended. And also, welcome back to NG.

io3creations responds:

Thank you for your very detailed review and welcoming me back :) It's been a while. Hopefully, I can remain a bit more active on NG.

Actually, the StickMan Sam series has be a learning/testing tool for me. I try to work mainly on various aspects of the game engine and use as little time on gfx as needed. That's why I started using a stickman in the first place :)

Also, In this part I wanted to focus on something different: focus on the darkness, a few interesting physics based puzzles with some thight spots. Based on the feedback and ratings, on average, the game did better than I expected even though it is very different from the other parts in the series that actually have a varity of guns.

I do have a few other ideas that will be based on the similar concept. e.g. one with more exploration that would have more detailed backgrounds but that may be confusing for an action game.

Hopefully, I addressed the issues you mentioned. If you have any questions, send me a pm.

With better graphics, and maybe with larger balloons....perhaps a few upgrades for the player to upgrade their car, or maybe even just different car types, this would be pretty cool.

the only challenge does come from missing a jump, though....if the player could their car would be pretty sweet.

but definitely needs graphics work, for sure.

flashmakeit responds:

Thanks so much for the useful comments. That game was so hard to make. I will try to find my old code to that game and redo it.

i dunno, man...i shot the shop dude and i got some kind of weird bug. 2/5

simple, sweet, straight-to-point....functional, pretty, and positive. i would have liked more characters, Dad would have been an awesome choice.

I would love a sequel to this, with more obstacles and enemies....i don't think it needs "choose your own" upgrades...or any story. it's great this way, but to shoot the cannon would have been a great feature.

io3creations responds:

Due to a few issues, I left out many things and decided to go with a Happy Wheels type gameplay. Shooting is something I want to have so that will definitely be there in the sequel.

I've added Dad to the characters ;)

VERY HOT

Locomotivator responds:

Burning flames of passion.

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 34, Male

Earth Inhabitant

yo momma's house

Convincingly Human

Joined on 5/31/12

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