i really liked the simple controls, gfx, and gameplay all wrapped around a really interesting and bizarre world-event. it's like eating bacon-wrapped shrimp while reading the news, interesting.
i really liked the simple controls, gfx, and gameplay all wrapped around a really interesting and bizarre world-event. it's like eating bacon-wrapped shrimp while reading the news, interesting.
That was the exact metaphor that I was going for!
i really enjoyed the cool pixel explosions, and the minimalist approach....something to be really said for these kinds of games, this one has a great concept but lacks depth.
it's like everyone's been saying, once i sat there for 5 minutes and was only at about 50,000 I said "screw this" in part because i knew what was coming next and that it was just going to be more of "this"...
still, the concept is great, the UI is really slick too.
kind of a bummer...i invested a lot of time into building a character, which was a part i really liked...that reminded me of the old WWF games they made where you could customize your wrestler to a tee..
However...this is slow, unpredictable, and above all else the Author is asking for donations to play a version with more content. if the action were most fast-paced, and controls weren't all over the place, I'd be totally into this. the graphics are fine, and I love the number of options available. i still have yet to see a keyboard-only fighter that really works.
i think it's easy to be let down by this genre, given that people who play it know what they want and know what they like. Obviously the cult-classic "Guilty Gear" this isn't. It's not Tekken either, and I know that. But I won't lie, I always go into fighting games on newgrounds hoping for something awesome, and usually it is just this.
i don't really see the logic in adding 50lb's of fluff to something that is just not worth it. but that is of the Authors choice, and I can tell a great deal of work went into this game. it's just that when you get down to the meat of it, the fighting is not that good.
Thanks for your constructive review and opinions, and I don't disagree with you actually. However, there are a lot of people who enjoyed the game as it is now, as well. And of course, if possible, I'd improve the gameplay even more in future versions. Again, thank you for taking your time to write this lengthy review. Much appreciated.
dude i love the animated newgrounds characters, and a chance to see a lot of the old site assets. i still love the old cartoony NG logo like from alien hominid and dad 'n me. dude, newgrounds is off the chain
not bad, a little generic...the graphics are just fine, and the design itself is entirely functional and simple, it's nice. the real problem here I have is what about this makes it about being a cop? You're just auto-firing at army-dudes. i don't think cops usually do that.
Hey there! Thank you for the comment! Yes, Sky Cops is the name of a special unit who are called, when the situation is critical :D. I hope you follow us to see our next games.
I would really like to know more about the process behind the artwork here, it's really different than what you normally see in a Flash game. honestly, looks like it came straight from the cutting floor of "Mischief Makers" for N64, and I would love to know more.
I'm sorry I don't have a lot else to contribute, but I really like the game and love the art so would like to know more about that.
Thanks :) I really like to experiment with different art styles! I have not tried Mischief Makers though! This was basically done by doing very small pixelart and then scaling it up about 4 times. The backgrounds where also made from pixelart, but after I scaled them I also blurred the images to different degrees to make it feel like it had more depth (a long with the parallaxing) and also as a contrast to the front "sharp" pixelart characters :) Hope that explains some of it!
i really love the concept, but overall the gameplay is just too slow!
not quite my thing, but i really wanted to get back to hearing my music so i had to play muted until i wanted that enough. the sound is cool, it's very chip-like, but it's also VERY loud and totally dominated my speakers.
this is not complex stuff, considering what you already have here....would be easy enough to add a volume slider, or at least a toggle.
_root.MySound.setVolume(INTEGER);
Thank you for the response! :) I'll implement that soon.
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