well, i thought cookie clicker was a great exercise in psychology. if you've got a propensity for addiction, and had never seen the mechanics of cookie clicker before, then you'd probably be up all night. if you have enough time to wonder why you're wasting it playing cookie clicker, you'll probably be joining Peace Corp tomorrow.
i hope the author does continue to make games, and i'm sure the development was a ton of fun. after reading ridiculous comments that compare the games characters to "Mickey & Goofy" or "Bugs and Daffy", I have to say that those characters were funny because i was interested in them.
these characters here, while they come close to being a shot in arm for something i was bored with as soon as i realized was it was, don't cut it. the banter doesn't run consistently, is excessive for something so....mundane, and while it ends up being the most original and interesting part of the game....definitely does NOT make up for less than zero ingenuity or improvement to a formula i'd describe as total pipe-dream waffling.
I had released me own game, Square Millionaire, in....October(?), without realizing cookie clicker existed. seeing that game only made me want to try harder, burn hotter, and kick more ass than fifty cookie-clicker clones strapped together like snow-hounds.
eh......ahem....anyway, in conclusion this game is EXACTLY cookie clicker, but instead of constant reinforcement of how amazingly useless you are as a member of society (heads up, Andromeda's still coming straight at us and many people still have AIDS), we have an NES-version of Abbot and Costello in space.
as usual, not TRYING to be a major buzz-kill, but the author should divert attention towards putting this to shame. A definite backslide from Boss 101.
final thoughts? it's not much of a genre, but i guess in a world where cancer cures itself and we've got no shortage of free time to spend not helping anyone, i'd rather people sit indoors and do this than touch my microscopes...