Cute concept, but overall falls flat. How LAZY do you have to be to too damned to write "Mouse.show()" before plopping this onto NG?
Cute concept, but overall falls flat. How LAZY do you have to be to too damned to write "Mouse.show()" before plopping this onto NG?
It wasn't about laziness, but more so about the fact that the game IS MEANT TO BE PLAYED AS TOUCH SCREEN (as stated in the description). As the creator, I decided to leave it as a touch screen game, 100%. Apologies that the toddler game didn't appeal to you enough.
Seems heavily inspired by Undertale. The gameplay is kind of sloppy, but the graphics make up for a lot. I like the theme, the weirdness, and the quirky-ness. Someone else posted a rather critical and distracted "review" to which the Author replied "lol". So...I just know that if it were me, it would actually hurt my feelings pretty badly to read something like that.
I can tell a ton of effort and blood and sweat went into this project. It just doesn't feel "tight". Then we have the re-submitted version, "The" D.O.E.S.
I guess it's time for me to make Square Millionaire: Redux, if this can fly.
There's one huge, glaring issue on my end.
I cheated. I hate clicker games, I think they're annoying and encourage you to hurt yourself and your computer equipment. So, auto-click away!
Took me a minute to realize it, but at some point I just heard the Announcer from Gauntlet going, "FLASH GAME NEEDS RAM BADLY,"
I tried to limit it to 100 clicks at a time, and not only is everyone else right about the pacing, but after 1000 clicks I was level 1 with 40 kills. And in addition, those 100 clicks lagged pretty noticeably. And when I leveled up, I gained 1 point to spend. Given the number of stats, this is dumb.
After World 6, 2500 clicks, and 15 minutes too long, I was done. The only way to not make the lag harsh was to reduce the interval of my auto-clicker. At 10 MS between clicks, it was lagging badly.
Then again my specs are a 2 GHZ Dual-Core, 2.5 GB RAM, and an Intel Express 965. On the other hand, I can work comfortably multi-tasking CS3 programs. *shrug*
Incredible!
really anticipating a sequel!!!!!
Thank you! That might happen, indeed, but I have other ideas that may be interresting too. But thanks for your support anyway !
it's ok, i don't really get it and the controls are stiff, and the collision detection is bad, but it's a really cute art and i love the author!
this game hurts my eyes....
nonsense design imo
"A bad dream, so mean, rockin' me down like a slot machine,"
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