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PoisonHeart

516 Game Reviews

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5 reviews are hidden due to your filters.

NOOOOOOOOO

others have given enough critique, i don't need to insert my inane opinion here. But I will say that I stopped playing after the combat started, because that was when I realized this is the same game I played 20 years ago on my Nintendo.

There's a lot achieved here, but it's doing nothing new. That is the worst aspect of this game in my opinion. For most folks, it's a write-off...but for the Author, this is something to be really proud of. It's easy to TRY and do something like this, or to SAY that it's this or that...but in reality, it's incredible to think that 20 years after Final Fantasy we are now at a point where one person can do in a day what used to take 12 to do in a week.

Great work as a person achievement I think, but I really cannot review this with honesty.

TheEnkian responds:

I'm proud of how far we've come since beginning, although I definitely see your point that it isn't anything new. That was sort of my intention though, I wanted to recreate the feel of those old games before jumping into something more "out there".

Thanks for the feedback though, it's definitely something to take on board for future games.

I think the description is a bit misleading....unless of course you mean that if someone really likes cats and wants to see more pictures of them, that they'll apply all of their geography skills to see more pictures of cats.

out of 10...

GFX - 7 (very cute cats, hi-res quality, but crappy menus)
SFX - N/A (I have no soundcard)
DESIGN - 6 (cute idea, very earnest in its intent, but lacks real technique)
GAMEPLAY - 5 (very basic, not much challenge)

Overall, this constitutes a game in the fact hat it has losing conditions....incentive to keep playing, and a final goal. That aside, there isn't much "game" here to be had. I think it is also important for the Author to remember that %90 of everyone who plays this on NG, will be largely dissapointed...yet, somehow I think it was really quite nice, I thought it was cute..

alivestenka responds:

Thank for you respond.
I'll make the next quiz tougher and the questions will be about cats.

a great game for fans of the Simpsons, and enemies of stupid Flanders. Doesn't take long (about 5 minutes), and even offers high score tables Compared to other "shooting gallery" style games, this one really stands out.

I liked the small touches, like destructable scenery, and the inclusion of a boss battle was a great choice. Adding medals shows that the Author cares about NG, which is great. Most shooting gallery games seem to miss the point, which is that a game should actually be fun. By using Simpsons characters, and putting care into the overall design, the game stays fresh and fun.

This is an example of where the Author appears to have gone the "extra mile", even including little stories before the start of every level. Very cool.

out of 10....

GFX - 7 (if not traced, characters look great...but colors seem a little off)
SFX - N/A (i have no soundcard)
DESIGN - 8 (a diversity of features, and some great touches)
GAMEPLAY - 8 (clever targets, interesting levels)

Overall, this game exceeds the definitions of its genre, expanding beyond the barebones features that make most shooting gallery games a real bore.

THUMBS UP!

Aprime responds:

Thank you very much for the detailed review! Glad you liked the boss battle and can see the time and effort put into creating such a game. Please let me know in particular which colours are a little off so I can fix them!

Randomly the monsters regenerate health. With the AK47, and a few good upgrades, I was unabe to kill one or two...or three, sometimes. Sory, not due to a lack of skill on MY PART.Granted, perhaps if I had the RPG and max upgrades on EVERYTHING, then I could have gotten farther in the game....but frankly, you don't have enough here to offer to keep my interest for long. And to asume you did would be juvenile.

I liked the gross-look of the monsters at first, but then it grew repetitive. When they all stacked up together because your math was cheap, it became less like fighting a group of zombies and more like fighting one SUPER zombie.
Upgrades need work, reloading the second-most powerful weapon shouldn't take so long. Bullets are also hard to see.

People are right, the game is broken, somehow. I still appreciated the diversity in upgrades, and the number of weapons available. Also the knife skill is neat, but not useful at all.

...also, how much of your trig did you copy-paste?

out of 10...

GFX - 3 (flat colors, awful gradiants, no real form)
SFX - N/A (no soundcard here)
DESIGN - 4 (points for effort, but lacks style)
GAMEPLAY - 1.5 (broken, poor math)

Overall, this is a game that seemed promising, but the Author failed to go the extra miles required to make this into something unforgettable.

Unfortunately...

THUMBS DOWN!

kkiilleerr1997 responds:

I didn't copy any of my trigonometry, this is just how I've learned to make one object move towards another one if you got the cordinates of them both.

At first, I thought this would be a bland and typical game that sucked its own ego off in the description/title, enough to infuriate everyone playing. It's also why I'm going to return to writing reviews this way.

GFX - 3 (c'mon, dude, at least learn your color wheel or use some sprites)
SFX - 7 (decent music, could have used better sound fx)
Design - 7 (clever levels, and a sense of the intent to have fun is present)
Gameplay - 5 (little reward, no hi-scores, poor col. detect)

overall, this game is aggravating mostly due to the author stopping short of what this could have been. A sequel might be great with actual graphics, a hi-score table, and better collision detection. As is, very loose...looks like a developers screen when he's testing features. However, the menus were well thought out, and I appreciated the different play modes offered.

And so....

thumbs up!

FGRaptor responds:

Thanks for the feedback, I can agree with some points. I do have plans for a sequel, we'll see how long it takes me to get it done. Thanks for taking your time to play it and giving an in-depth review of it.

when you describe your game as "go on a killing spree", you've already set the bar pretty low. Not only that, but people tend to expect a different kind of game. The artwork here...barely constitutes its own definition. Bug-eyed weirdos....awful color blending...boring design, not just in the art, but all around.

Good luck on future projects, but this is just depressing.

hey man, don't be so hard on yourself. the concept is sort of bland, but the levels are actually really clever. the overall design is interesting, and there are some cool graphics here. good luck, dude...you just need to put a little more thought into stuff.

i think you meant to name this "boring circle spam".

it's not a "ball" if it doesn't look like a ball. it's not a game if it has no challenge, and presents no reward. the only thing annoying about this...is you.

gross AND fun! hard mix to come by.

RockLou responds:

Thank you so much! :)

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 35, Male

Earth Inhabitant

yo momma's house

Convincingly Human

Joined on 5/31/12

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