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PoisonHeart

516 Game Reviews

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another bland slapped-together snoozefest. I suppose it could appeal to a casual audience, but they would have to not played any video games since 1980 as this would pass for an Atari console game. The graphics are again in a good 3D-style, but their application, again...sucks. They seem to be clones of Star Wars ships....and the effects are taken straight out of an animated .gif database.

You can barely see the bullets, the pace crawls, and when I died about 10 seconds into the game I lost all interest completely.

out of 10...
gfx - 6 (3D good, but pretty unoriginal)
sfx - N/A (no soundcard here)
design - 3 (feels slapped together)
gameplay - 5 (slow, hard to see)

overall, a pretty boring game. can't say much, didn't play long, but i also don't think other players will either.

Very misleading title, makes the game sound like an action title, when it is really a parking game. There is in fact very little here, aside from a few GUI references, to remind players this is a military game. In fact, there's very little content at all...the graphics are the high-point, bu their application sucks.

When the second level started, and nothing was different, i was still convinced this game is less fun than driving in real life and wrote this review instead. Feels like any other "parking" game, with some fresh skin and a little graphics bump. The programming itself is okay, but this game doesn't seem to have any heart...nothing to hold interest here.

Also, why am I driving an Indy 500 car in the army's parking lot?

out of 10...

gfx - 7 (nice 3D, but generic objects)
sfx - N/A (no soundcard here)
design - 4 (lacks many features)
gameplay - 3 (sluggish and bland)

overall, another very bland parking game with no upgrades and no point. There is no soul in it, seems like, and I am still waiting for a really fun "parking" style game.

The "fun" value of this game expires the fifth time you restart, and nothing is different. There aren't any upgrades, we've seen this game before, and while the "cute" factor here is pretty high....I can't say this is a very good game.

In fact, there is no incentive to even keep playing long. No hi-score table, no upgrades....all of the features you've included are drastically overshadowed by the ones you didn't.

out of 10...
gfx - 7.5 (nice, clean, cute, but nothing unique)
sfx - N/A (I have no soundcard)
design - 6 (falls apart quickly)
gameplay - 4 (nothing new, no incentive to play)

overall, this isn't a very fun game. it's a recycled and aimless design, which while I'm sure taught you a whole lot...doesn't leave much for us, the players.

anyway....

The game is really good. It DOES require SOME patience....and there aren't flashy upgrades between levels, and I will say that the graphics border on minimalist...but they are clean. This game knows what it's doing, even if it doesn't always explain itself. Like the flute or blowgun or whatever it was, I never had a clue what it did. Gourd of wisdom? I'm GUESSING it increases my "stealth detection" meter. Maybe it lets me jump a little higher? Dunno.

I did like many of the basic effects, the music was tense and the game overs are very startling in that they make me want to keep playing. I also really enjoyed the overall pacing, even if I did start to get frustrated and impatient with having to wait for enemies to move here or there.
Also, you can't really tell if you've entered the wrong keys for freeing prisoners...until you fail and break the lock or whatever. No do-over, really? For levels that are so involved, players who seek that "perfect level" will feel discouraged.

I did also like that hotkeys were bound to menu buttons. That works great, unlike other games that are very assuming in how the player operates their computer...

out of 10...

gfx - 7.5 (pretty clean, somwhat plain)
sfx - 8.5 (tense music, good sfx)
design - 8 (levels are a little complex)
gameplay - 8 (tight controls, good fun)

overall, this is a pretty fun game that's worth returning to. It has a classic feel, and doesn't bog you down with learning a whole jumble of new controls and mechanics. Some matters of pacing are a little frustrating, but I do enjoy a game that tries to break off from the crowd and doesn't mind if not everyone gets it.

poor taste

dude, the tutorials read like i've never played a video game before.

Ah, yeah! A game that finally adds something new to tower-defense! it isn't gory, but it also isn't bland. The sci-fi graphics work great to keep me engaged. There is almost an element of Minecraft here in that the player is free to reshape the level in a way that allows them to find a strategy that works best FOR THEM. You also aren't limited to static campaign mode, as there are countless custom maps to play, share, and edit.
I really love the variety in enemies, the interesting path-finding AI, and the quirky storyline. My favorite line was "we'll probably never know who's behind this" followed by CREDITS, hahaha.

This game is like a breath of fresh air. it doesn't take long at all to enjoy, the controls are familiar but innovative, and there is a great sense of freedom available here. Varied units work great, as do the specific turrets you place to combat them. I say combat, because unlike typical top-down tower-defense, the enemies come at you platformer/side-scroller style.

One thing I will say is that perhaps the enemies are a bit too ambiguous in their details. It is hard to tell just exactly what they look like, regardless they are easily discernible and kind on the eyes. it is not difficult to tell them apart, which is important, and I could not find any turret that felt particularly "useless".

While the campaign offers more freedom, the custom online player-made levels have a more puzzle-style feel...almost like lemmings in reverse. I had a very rough time solving the top-rated ones.

Small touches like a speed-up button, storyline, and careful coloring have gone a long way here. Instant favorite.

out of 10...

gfx - 8 (good sci-fi theme and vibrant, pleasing colors)
sfx - N/A (I have no sound card)
design - 9 (killer take on classic genre)
gameplay - 10 (tight mechanics and rad pacing)

overall, this is an awesome sci-fi turret defense/action-strategy game that blends elements of these genres almost seamlessly. Highly recommended.

pretty basic coding...in fact...i say it's rather lazy....also, why would i want to play a weak-ass street-fighter rip when the real thing could be played with ease, comfort, backgrounds, and non-irritating sounds?

Terrible menu screen, looks like MS-Spreadsheet with a flu. Awful controls that make no sense, why would you cram the movement and attack/guard buttons together like that when peoples fingers obviously aren't made of rubber-bands?

One cool thing is that normally in peoples projects for school that are "fighting" games, they don't bother to program ANY computer opponents. Here, there is at least one.

However, you didn't really put anything into this. It's obvious you cared very little for actual gameplay when the player realizes that it is just about impossible to win.

out of 10...

gfx - 2 (poor sprite sheets that you didn't credit the ripper for, lazy-ass distracting backgrounds)
sfx - 0.5 (LEARN TO CONTROL SOUND PLAYBACK VOLUME, JACK4SS)
design - 3 (decent features are overridden by lack of programmer interest)
gameplay - 0.5 (half a point for even bothering to include any computer opponents)

overall, this is a lazy example of how NOT to make a game. Too much time, however much it was, was spent building something that you just let remain broken and seem to have lost interest in before you began.

Good luck in the future, I'm sure you learned a lot. Sorry if too critical...looking forward to seeing what you do when you really put your mind to it!

pretty sweet game, very cool concept. I like that you always have access to a nuke weapon, and the overall quality of the game is very high.
Of course, there are bits here and there that I didn't care for. The levels were too long, I think, and certain upgrades were a touch lacking in features. For example, the machine gun could have upgraded in speed as well as damage...which might have been a better focus but perhaps just not possible. I wish the balance of cash earned and level length was a little more quickly paced.

out of 10...
gfx - 8 (pretty good, sorta confusing at times)
sfx - N/A (I have no soundcard)
design - 7.5 (good balance between upgrades and style)
gameplay - 8 (lvl length makes game slightly dull)

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 35, Male

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yo momma's house

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Joined on 5/31/12

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