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PoisonHeart

516 Game Reviews

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To be honest, I like the idea and the approach. However, I'm not running that old of an machine and am getting incredible lag. After all, if it's designed like an old DOS game then shouldn't it also have the same demands in terms of processing power? Something to do with your level design I think...maybe it is all loaded at once instead of in sectors? Dunno.

I think the first update you make SHOULD be the dynamite! and either adjust framerate (which seems to waver), or optimize the way levels load or something.

out of 10...

gfx - 9
sfx - 8.5
design - 7.5
gameplay - 8

overall, I love the idea and it is a charming game hindered only by slight lag at times.

out of 10...

jasonorme666 responds:

Lag seems to be a problem once its exported to flash, I've come across it only a couple of times myself.
At the start of the frame (once the loading screen has sorted all level, loot and monster generating values) it will then spawn everything at once within that frame, this can up the object count from 60 to over 300 in a matter of seconds. Which is definitely something I need to find a work around for.

Thanks for the review and thanks for playing.

I think the hit detection is a little loose and that the flowthrough for menu's is a bit slow. patterns seem pretty tight and work well...I like that everything is pretty much color coded. Makes things easy on me eyes. would have liked to see more space-age background that more closely suited the ship design.

out of 10...
gfx - 7
sfx - N/A
design - 6
gameplay - 7.5

Definitely reminds me of "Kung Fu" for NES, with the almost passive sense of timing...and that health bar, too. Very cool game, could have used more guns, moves for GI Jane, giant tanks, and an option to turn on blood. Also, the reaction of the guards getting shot and GI Jane shooting could be closer. As it is, I sort of feel more like the bullets are just "floating" towards enemies.
Give her a double jump or some kind of cool roll, and a sequel!

out of 10...

gfx - 8
sfx - N/A
design - 7
gameplay - 7

Pretty sweet. I think it lacks a lot of the charm and frantic pace of Miami/New York...somehow the addition of weapons seems to make the game a little less exciting. Seemed like fewer items, fewer stuff to destroy, less chance to destroy everything....but I did really like the addition of some badass bosses, even if they were super-easy.

out of 10...
gfx - 8
sfx - N/A
design - 8
gameplay - 7

overall, a solid game that may not hold the same interest as earlier "City Shark" games.

Cool style, great art....interesting design. Overall, I really like the art more than anything. The political commentary I can take or leave, but as an Advanced Wars spoof using current events, I think this is an awesome title. Looking forward to "Strategery: Middle East Democracy" expansion pack.

Big gripe: too much talking. As a gamer, I am more interested in playing the game than I am reading a comic book. If I was more interested in reading or watching cinematics, I'd probably go read or see a movie. Not to dump on the game's dialogue, I just don't care for it in such excess.

out of 10...
gfx - 9
sfx - 7
design - 8
gameplay - 6

SilverwareGames responds:

Heh, probably not going to go in the middle east direction. When people are actually dying over the war it isn't as fun for me to make it into a goofy game. Also, since they are new at the whole election thing it isn't as much fun to tease them.

I'm thinking about ways to still get the dialogue out there but make it as quick paced as possible, but yeah to play this one you're gonna need to read.

Hmm...actually this is very cool. Maybe sorta rough around the edges, but still. A game about clicking buttons that goes so far as to have upgrades?! Cool! I like that there are almost stats attached to the different gloves. I think they maybe a shade pricey, however. Not sure how many people are going to play all the way to get the Robotic glove hand.

I like that there is a real challenge here, because I don't think anyone was expecting much of one from a game about clicking buttons. May I suggest a more catchy title in the future? For example, my last game, Kill The Glove, got about 2,100 views. Your game is twice as good, but has half the views so far...I think the name "Button Game" sounds really boring to many people.

out of 10...

gfx - 8
sfx - N/A
design - 6
gameplay - 9

I don't think it's bad. I like it! it just needs a lot of work! For example,. there is no crash animation. Also, needs upgrades! Looking forward to version 2.0!

games007 responds:

thanks

Very cool idea, you don't really get to control a wrecking ball often in games. I think the vehicles are somewhat unwieldy, though...and they don' upgrade enough to REALLY feel the power behind them.

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 35, Male

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yo momma's house

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Joined on 5/31/12

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