Looks pretty nifty. I would be careful about being too loose with the controls...great gfx, though. Love those spell effects. Also, a very classic sort of song and sfx. I think this will be a massive hit if you can really get it rolling.
Looks pretty nifty. I would be careful about being too loose with the controls...great gfx, though. Love those spell effects. Also, a very classic sort of song and sfx. I think this will be a massive hit if you can really get it rolling.
Pretty cool game. Love the simple approach and fresh take on platformer standards, however would have liked to see some upgrades...
out of 10...
gfx - 9
sfx - 9
design - 8
gameplay - 8
I think you've mislabeled your controls....not a bad game, kinda ugly interfaces but that's okay. Catchy tune, as well. I like the inclusion of upgrades. Might need a faster pace, however.
out of 10...
gfx - 7.5
sfx - 8
design - 7
gameplay - 7.5
overall: 7.5
Pretty cool, except the utility of upgrading weapons seems sort of pointless. Also, would be more handy if when holding space I didn't have to click my next weapon choice but just had them attached to hot-keys 1 thru 0.
I like the graphics, and the levels are pretty interactive. it can be confusing when trying to figure out which enemy will see you and which won't when throwing stones or whatnot.
Overall, a pleasant experience.
out of 10...
gfx - 8
sfx - N/A
gameplay - 8
design - 8.5
You know, y'all lost me with the first comic that loads after the redirect. I think you lost half of the people who tried the game for different reasons, one probably being that they were very wary of being redirected to another site without ANY warning.
That being said, you lost me because I didn't understand how I was supposed to re-arrange "The Little Cynic". I tried clicking on the panels, and I tried draggin' them around but all I got was "no, that's not right!".
Pretty clever takes on the Sunday funnies though. I like that this tries to not only express ideas of philosophy, but also teach something about working with art.
out of 10...
gfx - 10
sfx - N/A
ganeplay - 7
design - 9
I will add a "warning" that you will be redirected to a new page.
We obviously have to make some changes to The Little Cynic. Way too many people have trouble solving it right away. Thank you for your comments.
Great idea, and a pretty fresh twist on "keepy-uppy" type games but 1. the meteorites don't give more money based on their size and 2. the larger the meteorite, the more damage it does and the harder it is to bounce.
Cute graphix, and a very fresh style help to compensate for these kinds of flaws, though.
I think this would be a daily feature if it were just a bit more refined.
out of 10...
gfx - 9
sfx - N/A
gameplay - 7
design - 7
Gets to be super-laggy...also is very bland and offers nothing fresh to the world of platformers, really. Which is okay, but this is sort of dull...
out of 10...
gfx - 6
sfx - N/A
design - 5
gameplay - 4
I think this is a really solid idea, but I got confused when I found that I wasn't able to grow all crops. Also, seems like everybody dies of STARVATION due to this....but then again I also like that after some time, distant relatives can inherit the farm...and die of STARVATION.
Overall, pretty cool.
out of 10...
gfx - 8
sfx - N/A
gameplay - 7
design - 8
Blech. I can't believe my game got a lower score than this...
"A bad dream, so mean, rockin' me down like a slot machine,"
Age 35, Male
Earth Inhabitant
yo momma's house
Convincingly Human
Joined on 5/31/12