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PoisonHeart

516 Game Reviews

136 w/ Responses

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Terrible. Your cursor is UNDER the enemies for one thing, and also I found myself unable to kill more than 2 thugs before I died. Unsure what you are teaching here, but I like the attempt. I hate reviewing "works in progress" because that always felt like a cop-out to me. it suggests that I shouldn't be too critical because this isn't done yet. If that were the case, I wouldn't upload %5 of a game and expect people to not hurt my feelings.

Again, I like your ideas, I just don't like this game. Would have been more helpful as a tutorial if it broke down the features and explained their code while you were playing.

vSmashv responds:

I always appriciate your opinion!

More detailed instructions would have been great. i get the controls, very simple. However, you may want to include more instructions when you add extra characters.
The concept is here, sort of. Right now it's a run-of-the-mill hopper where you avoid everything and try not to die. There is only one level, and whatever you have planned we haven't seen.
One thing I disliked was the cramped level itself. No room to hop, it is basically just slightly annoying. Also, there appears to be something wrong with the anti-aliasing you applied. People go for pixel games probably due in part to their smooth graphics, this doesn't have that. Sort of blurry, actually.

out of 10...
gfx - 6 (cute, but blurry)
sfx - N/A (I have no soundcard)
design - 3 (nothing here, really)
gameplay - 5 (boring and difficult)

overall, there's pretty much nothing here to this game right now. I'm sure the next version will be really great, but I am unsure as to what kind of feedback you can honestly expect to get that will help you improve the ideas you already have. To be honest, it seems like you may be fishing for them in the reviews. I have nothing for you that doesn't regard structure. Good luck.

TheeCoffee responds:

I needed testers that played it. I needed to see bug reports and stuff to improve it :) thanks for your review

Insufficient instructions, choppy FPS, and the lack of an ability to "replay" or even something to let me know I lost, makes for a very dull game. I really couldn't figure out which tiles I was able to swap and which ones I wasn't. The timer runs down and then what? Nothing, so to replay I have to refresh my page? Very lazy of me, I know, but also lazy of you to not even type "gotoAndStop(1)" or create another keyframe with an ending screen...and there also aren't highscore tables.

out of 10...
gfx - 5 (very plain colors, disinteresting theme)
sfx - N/A (I have no soundcard)
design - 3 (laggy, poor instructions)
gameplay - 5 (very bland, no reward)

overall, this is an unsatisfying game to me both as a player and a developer. I think there could have been more time spent on this, because as it is I am met with an unrewarding and somewhat confusing game that doesn't even care if I win or lose.

Finnegan2100 responds:

Fair enough on some points, but how did you not see the ending screen?? When the timer runs out it says, "GAME OVER" and there's a replay button. Also, please try the game out with sound when you get a chance. The sound is very important! Very true that I could've spent more time on this -- and I'll definitely be working on a version 2.0 sometime soon -- but it's a complete, albeit short game as is!

You're right about the laggy parts, though. I got a little carried away with drop shadows, bevels and blurs. These have definitely made it perform at a subpar level.

But I appreciate the fact that you took the time to write a thorough review. Please play it again when you have sound!

A very laggy game without much incentive to keep playing. I like the 3D graphics, but they aren't very good...the Tiger looks worse than a small model of one I have on my desk. I like his profile illustration, however. Kind of quirky and cool.
Very poor hit detection, though.

out of 10...
gfx - 5 (3D is cool, but poor use of it)
sfx - N/A (I have no soundcard)
design - 6 (very unpolished)
gameplay - 3 (very laggy)

overall, I wish that not only was there more work put into this, but also I wish that your description was in English so I knew whether this was a school project or something and could write a more appropriate review.

Aha! Finally, we have a game that is true to it's description. Indeed it is about timing, patience, and planning. I like the simple design, and the addictive gameplay. I think that honestly the game speed could have been higher, but that's alright. I suppose this way it gives you some time to think and react without worrying about missing the "golden spot".

out of 10...
gfx - 8 (solid, but not flashy)
sfx - N/A (I have no soundcard)
design - 9 (simple and addicting)
gameplay - 8 (somewhat slow pace)

overall, this is a great game that could provide maybe around an hour of entertainment. I think it appeals to casual gamers and the more hardcore, due to it's simple premise and approachable pacing.

Got stuck shortly after entering the cave and falling down the pit, then going to the left. I like the premise of this game, and there appears to be a pretty good adventure here. Reminds me of this old game called "Cosmo's Cosmic Adventure", but with a fresh twist. I will say that I think the platforming elements could have used some work. and maybe there are upgrades but I didn't play long enough to find them.

out of 10...
gfx - 6.5 (workable, but not great)
sfx - N/A (I have no soundcard)
design - 8 (interesting environments)
gameplay - 7 (platforming feels limited)

overall, a good game with a lot of work put into it. I like the variety that appears available, but I think that the first puzzle that threw me off will also discourage others. Unsure if there are more like it, but that was never a favorite part of platformers for me. Some people really dig it, though.

Pretty solid puzzler! I like the simple design and everything it entails. I like that there are hi-score tables, too.

out of 10...
gfx - 6.5 (good, but they are circles, not spheres)
sfx - N/A (I have no soundcard)
design - 8 (solid applied theory)
gameplay - 8 (challenging, but simple)

overall, I think this is a really good game that may have cut some corners, but not enough to hurt anything. I am not much into puzzle games, but this is a good one.

No explaination of controls, no english instructions, terrible blob-people, no backgrounds, too many controls for no instructions, no english instructions...your email address constantly scrolling at the bottom is very annoying...no sound....

I mean, c'mon dude! What are we supposed to do with this as it is.

luz100ful responds:

hey I wanted to do a good job I also disliked the controls but not wise to encourage them in action script 2.0 so the only were those that encourage wise forgive but it was my best work is following the other games that I hope the fights that have been tested blame before

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 35, Male

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yo momma's house

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Joined on 5/31/12

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