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PoisonHeart

516 Game Reviews

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Okay, I played through a couple of bosses and think this is a pretty decent game...overall. The biggest glitch I encountered was when I almost reached another boss, the boss-timer started over again.
Additionally, at 4.1 mb I don't really understand why I fought the same boss twice, encountering no more than 5 or 6 enemy types throughout that time.
I also don't get why I would have such terrible lag, if this game was true to it's pixel-style. Additionally, I thought the controls were very loose and often didn't react properly to each other. And with the lag I was having, I had a hard time noticing upgrades or timing my attacks on the enemies, which felt sort of pointless as they didn't react at all. I remember zoning out thinking about something entirely different for a good minute and didn't suffer any real damage...in fact I was still winning...by which I'm suggesting that perhaps there isn't enough opportunity for the player to really interact...to PLAY the game.

I also think there was something kinda lazy on the graphics end, although I loved the pixel explosions. I didn't like how the enemies died using a motion-tween, however, I think that cheapened the game.

out of 10...

gfx - 6 (poor use of pixel effects)
sfx - N/A (I have no soundcard)
design - 7 (cool upgrades, confusing spaces)
gameplay - 5 (conflicting controls, repetitive gameplay)

overall, I think this is not bad game. I will admit that I think it feels sort of gimmicky...hard to explain. There are some cool features, but overall I think this game suffers from a mixture of classic hangups.

Pretty interesting, so far. Mario with a dark twist, but not in a weird perverted way maybe. I think that he sort of "floats" more than jumps, and seems to get stuck in blocks sorta easily. I think that when people do takes on immediately familiar games like Super Mario, it has to be spot on or people will know. It just doesn't feel right, y'know?

Really like the visual effects, interesting stuff...I don't know if you do this, but I find that I start to get really bad lag with too many effects placed on movieclips when I'm working with Flash.

Honestly, not too bad at all for being so simple. I think the difficulty was too high towards the end, the last two enemies health was way too high.
Can't really review this since I think it's mostly a work in progress, but it's looking good so far! i think it needs some rad graphics, good music, and it also needs to step off the beaten trail of typical tower defense games...I like the simplistic-approach here, and think you should continue with that!

Great concept, and definitely an upgrade from Zompkins. I like the unique upgrade system that rewards concentration and practice, but hated the limited number of lives!
I think too often the game relies on "twitch" mechanics in order for the player to progress, but the level of variety here is awesome! I like how much the gun upgrades, and I like how varied the shells are in terms of where they spawn and what they are (gold/black/balloon). The chill reggae playing in the background also makes for a good experience.

out of 10...
gfx - 8 (smooth, clean, modern)
sfx - 9 (great reggae loop, good sfx)
design - 8.5 (simple concept, good variety)
gameplay - 9 (great upgrades, good controls)

overall, I think that this is a great game. The three difficulty choices presented allow the player to adjust the game somewhat to their skill level. I think that this should definitely be worthy of a daily feature, and will probably do quite well here on Newgrounds.
Again, a huge improvement over "Zompkins".

I think there was a lot of room here for upgrades, I mean that shotgun really sucks! Also, I like the progression of enemies, but again with that crapppy shotgun it's almost no fun. I always am a fan of the retro style, however.

out of 10...
gfx - 8 (good retro style, pretty clean)
sfx - N/A (I have no soundcard)
design - 6 (not much here, really)
gameplay - 5 (bad weapon, no variety)

overall, I was expecting something a lot more from this game. I think it could have been really something, but it feels either half done or abandoned.

Pretty cool game, very tough, reminds me of an old GBA title. I think that this is mostly a very solid game with good elements of strategy and action. Some features could have been improved, like maybe the addition of hotkeys to select the motherplant or groups of your plants.
However, this is a highly original game, and really not quite what I expected. Somewhat dissapointed by the low cap on how many times the motherplant upgrades, but it's whatever.

out of 10...

gfx - 9 (great retro style)
sfx - N/A (I have no soundcard)
design - 8.5 (great concept with good features)
gameplay - 8 (somewhat tedious)

overall, I think this is an extremely challenging game with a great focus on strategy by making the player think ahead and make snap-decisions. Makes for an interesting blend of elements.

Still can't believe there aren't medals for this one, yet!

This is not bad, I kind of like the idea, but I think it definitely should have had more levels. I like the clean graphics, the presentation, and that everything is fairly clear. One thing that sort of got me was the "preview" button, which I think takes away some of the difficulty. But then again, this game is targeting all audiences, so I suppose that this could be useful for younger or more casual gamers.
I like that everything locks into place once you've found it's approximate placement. I think maybe some kind of organization for the parts, even if it's just a little box off to the side, would be helpful.

out of 10...
gfx - 8 (clean and charming)
sfx - N/A (I have no soundcard)
design - 7 (may be too easy)
gameplay - 8 (moar lvls!)

overall, this is a cool idea that works well. I think it is far too short, beat it in like 2 minutes, but I think overall this could grow into a very successful franchise if it either had more levels or had more parts to assemble.

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 35, Male

Earth Inhabitant

yo momma's house

Convincingly Human

Joined on 5/31/12

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