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PoisonHeart

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A terrifying plunge into an Australian wasteland that offers no compromise.

Parkereldreth responds:

Arizona*

as someone who grew up with these things, i found the game obnoxious in that obviously my character is the world's slowest phone dial-turner. i know you did that just to make people annoyed.

also the ending was little more than a cheap gag, after everything else, and this was neither fun and as art i don't even like it.

overall the game really gets on my nerves and is pretty much just an interactive version of you trolling.

I think this is a really cerebral experience, that i still don't fully understand. how much sense is there to be had, in all of this? i wrote a PM to the Author asking questions and i felt like a lunatic just describing what was happening in the game and "what it all means?!?!". I think it could be easy to say it's just "out there" for the sake of it, but is it?! IS IT?!?!?!

This was the first game I've suddenly realized was important to fully experience by playing through completely, and definitely it is (spoiler ahead?) one of the only Flash games that have ever truly scared me and made me want to turn off the lights to make it even more better.

out of 10...
GFX - 7 (simple but animated)
SFX - N/A (did not review)
DESIGN - 10 (thought-provoking)
GAMEPLAY - 6.5 (needs sequel)

Overall, the fact that it needs a sequel isn't bad since it was a badass Game Jam entry. It just plays too short, but it still packs a punch and the end reward is it has left me with a ton of fun thoughts. The game serves your meal to-go by the end, shaping it into one of those little metal swan thingies or whatever, with plenty to chew on.

inspiring in it's simplicity!

I love the retro theme, i like the concept, the whole thing opens really strong. I really don't enjoy the mid/end-game, for me this was around 80 games, and i believe it's designed as the end but so far it's taken easily 5x as long as the opening.

One of my favorite things here is that there is a really fleshed-out, minimal GUI that just feels nice while you play. I like the handful of special FX, also. I didn't bother with sound until my review, but when i finally checked it out I was shocked there wasn't ANY. Still, not that big of a loss there.

The upgrades feel unbalanced at times, as though the game struggles to keep up. However, I like the option to "ascend" and sell the company in return for a "game guru", that's a neat idea, but unfortunately I doubt there will be much replay found here, but it is there if someone loved the game that much.

Out of 10....

GFX - 7.5 (serviceable and stylish)
SFX - 0 (None?!)
Design - 6.5 (full but dull)
Gameplay - 5 (loses steam quickly, nothing too fresh)

Overall, I wish I hadn't gotten sucked into it for as long as I did. It's fun if you have time to spare, but you know what they say about time being money, I reckon the average player might enjoy this, but more hardcore Players may wish to save their time.

Blobzone responds:

Hey, thanks for the insightful review. Well, i agree with you in all points.

The GUI (as in all my games) was what i am capable of. You see, im not a very good artist, so there was no real intention of making the GUI and FX in a special kind of way. Still glad you liked it.

To the game itself. Yes, you are basically true. There is not to much content, but as long there are people enjoying it, its fine.

To be honest the main purpose of making this game, was to create the fancy random game name function. Even makes me chuckle from time to time.

What i dont get. Why do so many people miss sounds? I mean its an idle game afterall and a lot of times when i have music in games people seem to be rather annoyed by my choice of songs. But nevermind. Next time i will add some fancy Justin Bieber song :3

Thanks for playing!

After 30 minutes of fiddling, I resorted to using Joy2Key to translate my gamepad into keystrokes. I'm glad I did, even though the game left me kind of bleary. It was a fun, but unexpectedly short, and unique tribute game.

I REALLY didn't enjoy the EXTREME clausterphobia, I get it but still. Ouch! All the people who are complaining about small game window size need to learn how to use their browsers zoom feature. I zoomed it up to fill the screen, and ended up like I said using J2K to play it with my old-timey PS2 dualshock through an adapter (duh).

Mostly I was suprised by how suddenly the game cuts off after you fight er....Sauron?

Oh well, still a blast and some really good visuals, i was less upset the more and more fun I had. Something about it! I would definitely encourage a sequel, bigger & longer & uncut.

Wolod responds:

Thanks a lot! I'll consider making a post-jam version with normal resolution (and perhaps some additional features such as a minimap).

I really like the unique concept, i'm not a fan of story-heavy games but i like the diversity here. i like the oppurtunity to make interesting choices and the fact that its episodic and the artwork is great! There's such an appeal to it that even though I don't normally play this kind of game, i will come back to this one! and y'know what, this game right here, with the clicking, and the women (I LOVE women, let me tell you i know these things - it's for success), you know what - i'm definitely sure and we need it, It's the best! let me tell you i know about these things, what we need is more of this! Happy Trump Grounds/April Fools!

fearless leader! viva la Trump Grounds!

RIP precious one-armed harbinger of the mighty and kickass Trump Grounds April Somethingsomething Day.

the smoothing tool sure is something

well, it's not 8-bit. and that's just the start.

nothing further.

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 34, Male

Earth Inhabitant

yo momma's house

Convincingly Human

Joined on 5/31/12

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