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PoisonHeart

516 Game Reviews

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I almost broke my keyboard for THAT piece of crap? Man, HTML5 sucks. game may as well have been "click the button with pictures of cats".

Seriously, though, I didn't really appreciate being directed away from the page I was on.

Overall, I think you should probably give up forever.

i love golf-based video games and hated this.

Okay, look, the game has some serious design flaws. I admit, I only played the first level, but here is a short list of suggestions for versioning:

-Upgraded a turret to max and then accidentally selling it with one more click sucks
-Why need so many damn turrets right off the bat?
-My turrets upgraded really weakly.
-I'm not giving you $5, and even if I wanted to I don't know how
-Green orbs aren't worth collecting at only 1 UP.
-There is no "quality" toggle, and UI is clunky in general

The entire time I played this I couldn't help but think that it was TOO familiar, as if it were either a stolen submission or a carbon copy. I understand the Author here also did make the game this one is based on, but the problem is this:

NO NOTICEABLE DIFFERENCE.

The graphics are the same, the layout seems the same, the gameplay is almost exactly the same...I really see absolutely nothing different about this than remembering playing the one it's based on.

There is definitely something wonderful underneath the many problems with this game, but it's not worth fighting through this for. I look forward to whatever the Authors do in the future, but this is fairly poor.

Badim responds:

tnx. I`ll fix most of it. It is based on my other games - red storm, but new levels and stuff.

I think this one is a little different from what we usually see from Berzerk Studio....it's crazy-cool and badass, yeah, and I love the cartoon style...but this one feels lighter than others. Features are slimmed back, I mean that this isn't quite as far-reaching as Berzerk Ball 2 was.

still...so cool. It goes to show that a game doesn't need to be super-complex to be great. Sometimes all it takes is being BEERRRZZEERRKKK

This is really cool. I was thinking, oh gr8, here we go another blamtastic pile.

Then I started playing it and the graphics were hilarious....i like the way he cartwheels everywhere. I love the music, it's very quirky. This is really something special, I checked out the Authors, and some of their other projects are actually very interesting. What surprised me most about this game was the inclusion of "Online" co-op. Very cool.

out of 10...

GFX - 6 (obstacles could have been detailed)
SFX - 10 (great sounds, ambient music that loops well)
DESIGN - 8 (concept undermines the game, but cool features)
GAMEPLAY - 8.0 (interesting levels and solid mechanics)

Overall, this is a game that almost sells itself short. It's a lot of fun, but you HAVE to be able to look past the cover on this one. Thumbs up!

A great game with some unique approaches to the levels. The scientist was very funny, and indeed kept me rooting for the Frankenslime. The puzzles became a little too complex for me after a while, but regardless still a fun game.

out of 10...

GFX - 8 (not confusing, but could have been smoother)
SFX - 9 (voice acting was cool and music very ambient)
DESIGN - 9 (not an original theme, but a solid design)
GAMEPLAY - 8 (difficulty becomes very steep)

Overall, if you are a big fan of these kinds of "small bites" platform-puzzlers, then I think you would enjoy this one. The challenge is very steep after a while, but the game stays interesting with the inclusion of a narrator.

with a 106 pages of reviews, I don't think this game needs another one. It's great.

I beat it. The last level pissed me off. Took about half an hour.

sunglasses, feather-fedora, scarf, mustache, and bow-tie make for one very cute Llama. Crude, yeah, but this dress-up at least has some character.

Can't really give a full-review as it's not exactly a game.

Still, thumbs up!

I'm not going to review this one due to inflexibility in the controls. I play with a PS2 dualshock hooked up to a USB adapter, and I'm also right-handed working with limited desk-space. So I don't really find it comfortable to use the D-pad on my dualshock and the mouse, or try to cram both of my hands into the far-right corner of my workspace.

I suppose this is some indication of where HTML 5 games are beginning to go, I recall not too long ago they were mostly crude algebra with basic shapes for graphics.

This at least advances both.

I had pretty much seen enough of this game when level 2 started and I knew that the only variation in this game would be more and more "terrorists" to ram/shoot.

It is very basic and there isn't much here. The road doesn't curve...bullets look bad...generic rock track becomes annoying...sound effects are just blah...

I did like that you could ram into other vehicles, but because of how slow you could move from side to side it just became irritating.

out of 10...

GFX - 6 (ugly gradiant-style, elements don't jel)
SFX - 4 (music is annoying, poor SFX quality)
DESIGN - 3 (little content, no attention to detail)
GAMEPLAY - 2 (controls underactive, no depth)

Overall, I wouldn't play this again or recommend it. Upgrades, higher attention paid to detail, and better music would have turned this from sub-par to at least a pretty good time. As is, you're better off playing Spy Hunter from '87.

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 34, Male

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yo momma's house

Convincingly Human

Joined on 5/31/12

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