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PoisonHeart

516 Game Reviews

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Terrible, there is one like this that is about 10 years older but still manages to be not only possible but fun.

Entertaining, and challenging in its own way.

Interesting blend of space invaders, pong, centipede/milipede, and super mario characters. I like it!

I don't get it. Of course people are going to give you low reviews on this...I give one because I'm not sure why you would upload something like this...just dying to get some praise on it? Obviously it works if you've already tested it on your workstation and you get no debugging errors from your compiler.

In the future, please give us something more substantial.

LFOB responds:

Well, it's more for some of my friends who want to test it out...

I really like a lot of the aspects of "team combat" here, but also detest some minor flaws. Like drool so kindly and sensitively put it, this is really more like Endless War 5 with an added campaign and extra tanks with some additional upgrades. So it feels more like Endless War 5.5, because there's just not enough difference in core gameplay than previous installments.
It seems like you did some things to the main engine and might have worked out processing larger groups of enemies, but nonetheless this looks and feels like the last Endless War...which wasn't bad.

I think that this could STILL use some clean-up in graphics. I think that a lot of the combat dynamics STILL need work SIX games later. For example, my team dies either instantly or just disappears. I have no control over my allies, no control over the build of my tank, and machine guns don't seem to be able to even mow down platoons that are just standing around.

The game is also still frustratingly merciless about dying mid-mission. By having no incentive to keep trying other than the possibility of success, I think many players will STILL be put off.

Overall, I definitely notice a difference. However, it's not polished. Many of the flaws that have plagued earlier versions of Endless War are still present. There still appears to be no anti-aliasing on the graphics, and many enemies are still retarded. Also, in spite of many upgrades, it is still rather easy for my tank to just crash into a building and die after 10 minutes of grinding away at a level.

out of 10...
gfx - 6
sfx - n/a
gameplay - 8
concept - 7

BlackFox-of-ITMO responds:

I agree, this one (and the next one, probably) is just an additional Endless War 5 campaign. It's just easier for me to make 3 games for each campaign instead of making one big game with all three campaigns.
The only reason why the game called "Endless War 6" is to make it easier to find the game over the internet: when somebody is looking for a sequel of a 5th installment of a series he's actually looking for a 6th part, not 5.5 or something.

I'm going to bring back soldier-based gameplay in next EW games, but it will take much more time than making another EW5 campaign.

Play button doesn't work...

One star for effort (or lack thereof)...especially considering that there's only three levels and they're all pretty bland...then there's no ending screen....the list could go on, but you didn't so I won't.

Nothing we haven't seen before, but the graphics are very nice and the game is quirky enough to keep my interest.

Nice use of shadows, but the game overall is really jerky. I think you should include a death animation, increase the framerate, and make the game start properly.

oatlol responds:

As I warned it is only my second game. I don't know enough code to make it the best thing(I wish I did)

Not bad, in fact I like it!

Kooh responds:

Thank you very much, PoisonHeart, glad you enjoy it!

"A bad dream, so mean, rockin' me down like a slot machine,"

Davey C @PoisonHeart

Age 34, Male

Earth Inhabitant

yo momma's house

Convincingly Human

Joined on 5/31/12

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